Skip to content

Looking for cheap DDoS filtering under 500Gbps commitment

Networking by uma 13 replies 7.9K views
#11
salavi said:
On-demand with 180Gbps? You'd be down before the page loads.

This. We tried on-demand with Hetzner last year, activation took four minutes on a 90Gbps burst. Game was dead before mitigation kicked in.

Switched to always-on with Vultr, smaller pipe but zero activation lag. Uma, what's your normal clean traffic look like? If you're pushing most of that $400 just for filtering, might be worth looking at GreenCloudVPS's hybrid tier — always-on for the first 10Gbps then burst billing above. Not sure if they still run that promo.

Also 33 days late, did you end up moving or still shopping?

#12

119 days — perhaps the Mitigation has been found or the Project abandoned

salavi said:
On-demand with 180Gbps? You'd be down before the page loads

This is the critical Point that Blaze has overlook. For a GameServer the Activation delay of on-demand Services is often 2-5 Minutes, during which the Players are already disconnect and posting negative Reviews

At 180Gbps even Contabo and OVHcloud require pre-staged Routing for sub-minute Response. The $400 Budget is realistic for on-demand but tight for always-on with meaningful Bandwidth — see https://www.ovhcloud.com/en/vps/

Has uma found a working Setup or moved to a different Architecture entirely

#13

282 days and this is still relevant. Twice a year is a very different threat model than what most game hosts see. Once you're on a list, you stay on it. The activation lag for 180Gbps isn't theoretical, I've watched it happen. Contabo and InterServer both had always-on options in that price band last I checked, but their filtering quality varies wildly by PoP. OVHcloud's on-demand used to advertise sub-60s activation, which is the only on-demand I'd even consider for this scale. What region are your players in? That matters more than people think for where the scrubbing center needs to sit.

#14

Did anyone here actually try GreenCloudVPS's on-demand for game traffic? I heard their BGP announcement is manual ticket only, which sounds like a death sentence for that 180Gbps scenario

Also @uma did you ever solve this or rebuild elsewhere? Thread's been quiet a year but curious how it shook out

Post a reply

You need an account to reply. Log in or register to join the conversation.

Post reply Preview Save draft