It started simple (it never does): gaming server blocks my country. Not the game—just the server browser. One UDP port, geo-IP lookup, refused.
I tried one VPN. Blocked too. They had the same IP range.
So I nested. WireGuard inside WireGuard inside—look, I'll just list it:
- Layer 1: Home → GreenCloudVPS (local, low latency)
- Layer 2: GreenCloudVPS → Hostinger (different /24)
- Layer 3: Hostinger → InterServer (another continent)
- Layer 4: InterServer → KnownHost (residential IP pool)
- Layer 5: KnownHost → Time4VPS (gaming-acceptable ASN)
- Layer 6: Time4VPS → Hetzner (final egress, "clean" reputation)
- Layer 7: Hetzner → Game server
Each layer thinks the previous is the endpoint. MTU is a disaster. I wrote a script that auto-fragments at 1280. Latency: 340 ms (not great. Not terrible). The game? Counter-Strike from 2004. I have no excuse.
The real punchline: it works. The server browser shows my ping as 45 ms because the game measures to Layer 5. Reality is 8× worse. I don't care. I can play.
I told my wife this was "for privacy." She believed me for eleven months. Then she saw the WireGuard config named "cs_office_bypass.conf."